Huda Rasmey, Developer in 开罗,埃及开罗省
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Huda Rasmey

Verified Expert  in Engineering

Game Developer

Location
开罗,埃及开罗省
Toptal Member Since
August 29, 2022

胡达七年前进入游戏行业,从事过不同类型的游戏, including cards, strategy, casual, and educational, 适用于PC和手机等平台. She has solid knowledge and experience in game design, including writing GDD. 在Unity 3D和虚幻引擎的专业知识, Huda可以使用Git和管道, including GitHub, GitLab, Bitbucket, GitHub Desktop, SourceTree, and Git command line.

Portfolio

Ironbelly Studios
虚幻引擎5,UE5, c++,游戏
Instinct Games
Unreal Engine, Network Programming, C++, 虚幻开发工具包(UDK)...
Be-Steam
敏捷项目管理, Unity3D, GitHub, Trello, C#

Experience

Availability

Part-time

Preferred Environment

Windows 11, Visual Studio, Unity3D, Slack, Skype, Zoom, Discord, Microsoft Teams, GitHub

The most amazing...

...thing I've achieved is helping develop the Capital War game.

Work Experience

Unreal Developer

2023 - PRESENT
Ironbelly Studios
  • Worked on a pc game and was responsible for the AI part.
  • 使用Target流程跟踪并修复bug. 对于源代码控制,我们使用了Perforce.
  • 参与了游戏的大部分系统. Had a chance to work on the game's plugins, VFX, animation, AI, etc.
技术:虚幻引擎5,UE5, c++,游戏

Senior Game Developer

2021 - 2023
Instinct Games
  • Handled the UI edits with Codewise and fixed bugs in different places. 建立了发电机引擎工具. 这款游戏正处于测试阶段.
  • Tracked and fixed bugs using Monday and used SVN as version control.
  • Worked on the weapon and platform systems as well as the engine tools.
技术:虚幻引擎, Network Programming, C++, 虚幻开发工具包(UDK), Unreal Engine 4, Unreal Engine 5

Senior Unity Developer

2020 - 2021
Be-Steam
  • Managed and worked on a digital robotics competitions application.
  • 跟踪和修复使用Trello的错误. 使用GitHub作为版本控制.
  • 致力于阻塞系统集成和机器人的运动和物理.
Technologies: 敏捷项目管理, Unity3D, GitHub, Trello, C#

Senior Game Developer

2019 - 2020
Penta Value
  • 做过产品负责人和游戏开发者. 开发VR和手机游戏.
  • 跟踪和修复使用Trello的错误. 使用SVN作为版本控制.
  • Worked as a product owner for a multiplayer VR shooting game. 致力于AI系统. 与来自不同国家的客户合作.
技术:虚拟现实(VR), Unity3D, Subversion (SVN),平台,后端,Bitbucket

Senior Game Developer

2018 - 2019
FunRock
  • 在团队中开发了四个主要功能, 包括强化, events, leaderboard, a new tutorial system, 以及使用XML的其他功能的UI.
  • 跟踪和修复使用Favro的错误. 使用GitHub作为版本控制 and the Git command line.
  • 参与新功能开发过程,因为我加入时游戏已经发行.
Technologies: Unity3D, Git, Favro, Coding, Optimization, Data Structures

首席游戏和VR开发者

2015 - 2018
5dVR
  • 为活动开发不同的VR游戏. 管理团队,培训新人.
  • Tracked bugs using Trello and used GitHub as version control.
  • 开发了第一个项目,帮助公司获得了迪拜城市中心的合同,并监督了其所有的VR/AR和Kinect活动项目.
Technologies: Unity3D, Virtual Reality (VR), Digital Publishing, iOS, Android, Team Leadership, Augmented Reality (AR), 3D

Fluffs

PROJECT
•一款基于物理和谜题的游戏,专为移动平台设计.

MY ROLE
•团队领导和开发人员.
• As a team leader, 我考虑在大多数游戏部分工作, 但我的主要任务是整合, 创建2D动画和资产(使用Unity 3和Sprite Manager插件), 这是关卡设计过程的一部分, 与团队一起编写GDD.

Capital War

http://play.google.com/store/apps/details?id=com.funrock.capitalwar&hl=en&gl=US
PROJECT
•面向iOS和Android的多人策略游戏.

MY ROLE
•瑞典,乌克兰和埃及团队的一部分.
•与另一位瑞典团队成员一起开发了强化功能,包括UI.
•开发事件功能,包括UI.
•负责乌克兰团队排行榜UI的逻辑完成.
•开发新的导师制和顺序.
•更多的小任务,包括bug解决.

Baloot Quest

http://play.google.com/store/apps/details?id=com.cryptyd.balootQuest2&hl=en&gl=US
PROJECT
•一个卡牌多人手机游戏设计为一个独立的移动平台.

MY ROLE
•三个主要开发者之一.
• Responsible for moving the game from Kii to PlayFab for a better experience.
•开发新的表情符号系统和新的表情符号.
•面向iOS和Android平台进行开发.

想吃什么就吃什么(尤恩)

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
• EWAN is a colorful game that can be played anywhere; no need to think a lot or be stressed while playing.
• In each level, the players should eat what their status needs; they have two statuses (back and colorful), and there are also two types of fruits (black and colorful).
•在游戏开始时, the players should eat a specific number of colorful fruits (target), 如果他们吃了黑色的水果, 结果是黑色的. They shouldn't eat any colorful fruits for some time, just black. After that, they can continue completing their target.
• If the player ate any colorful fruits while they were black or the reverse, 他们会失去目标而失败.

MY ROLE
•主要且唯一的开发者(游戏jam demo).

Prevent Disaster

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
•玩家应该在两个选项中做出选择,从不同的情况下拯救女孩.

MY ROLE
•自由项目的三名开发者之一.

School Principal

PROJECT
• A light mobile game designed as a standalone for mobile platforms.
•玩家必须回答来自学校学生和老师的不同问题.
•每个答案都会影响到资金和学术水平,最终影响到学校的声誉.
•玩家的目标是一个高级声望,能够扩展学校和获得徽章.

MY ROLE
•自由项目的三名开发者之一.

Naughty Soul

http://leckchess.itch.io/naughty-soul
PROJECT
•一款轻量级手机和网页平台游戏.
•婴儿冷酷应该从地下世界收集无辜的灵魂,并将他们送回原来的地方.
•玩家一次只能收集一个灵魂并交付,然后再收集下一个.
•收集灵魂后, 玩家应该在特定时间内交付游戏, or they will lose it.

Role played:
• One of three developers and one artist (game jam game).

Break It

PROJECT
•一款轻量级手机记忆游戏.
•玩家看到地板上的图案, 他应该记住这一点,打破地板上的积木,在特定的时间内重新形成相同的模式.

MY ROLE
• One of three developers and one artist (game jam game).

NAHO Puzzle

PROJECT
• A light mobile game, designed as a standalone for mobile platforms.
•这个游戏是为孩子们设计的,以一种有趣的方式帮助他们学习计数.
• The player should hide part of each block using the given items, at the end the player should have only the target count of each animal shown.

Role played:
• Worked as a developer in a team with two other developers and one artist.

MadCargo

PROJECT
• An endless mobile game designed as a standalone for mobile platforms.
• The player tries to reach the max distance without losing all the boxes.
• The game contains ADS to make it easier for the player to survive.
• The game has about five environments that change randomly and two cars.

MY ROLE
• Developer responsible for the controls, gameplay, and integration.

Mostmra

PROJECT
• A runner mobile game designed as a standalone for mobile platforms.
• The player should run and collect more soles to survive the level, 如果玩家击中了一个士兵, burning car, or any other obstacle, they lose part of these soles (based on the obstacle type).
• The players lose the level if they lose all of their souls.
• If the players passed a certain level with number of soles, 这将是他们下一关的开始.
• The game is an authentic simulation of Egypt’s streets.
•游戏包含波浪在一个特定的日期匹配革命的日期在埃及.

MY ROLE
• Developer responsible for the controls and game play.

Pick & Trick

PROJECT
• A memory-based mobile game designed as a standalone for mobile platforms.
•在关卡开始时,玩家看到所有大师,应该选择绿色的.
• After two levels, 玩家可以看到两种以上颜色的怪物, and they should pick the monster with the displayed color.
•玩家可以在几秒钟内看到所有怪物,然后选择一个怪物.
• The player has a specific number of moves based on the level.

MY ROLE
•主要且唯一的开发者(游戏jam demo).

Save Me Eat You

PROJECT
• A multiplayer mobile game designed as a standalone for mobile platforms.
•《欧博体育app下载》是一款多人游戏, but on the same screen, each player should help the other one solve a puzzle and move forward. 玩家被迫互相帮助,因为如果他们不这样做,没有人可以生存. 最先到达的玩家会吃掉另一个.
•游戏除了谜题外还有许多挑战,比如追逐两名玩家的怪物, 所以他们应该迅速行动.

MY ROLE
•主要且唯一的开发者(游戏jam demo).

Neverteese

PROJECT
•一个射击PC游戏设计为一个独立的PC.
• A third-person shooter game telling a mythic story of a pharaoh's daughter who could save Egypt and the ancient world from the evil powers; the evil powers have dominated places and cursed the animals to attack people.
•玩家是一个女孩作为一个射手谁移动到国家寻找诅咒的主要来源杀死它(可以是人类), animal, zombie, 治愈被诅咒的动物,但要摧毁它们周围的诅咒球. 她不能杀死他们,否则她会失去HP.
•玩家拥有3个冻结道具,能够冻结动物一段时间,使其无法移动或攻击, blind that blinds the animals so they can't see her and can't hit her, and heart that heals.

MY ROLE
•团队领导和开发人员.
• As a team leader, 我参与了大部分的游戏部分, 但我的主要任务是整合, 这是关卡设计过程的一部分, AI, 和我的团队一起编写GDD.

Rawy Kids

http://drive.google.com/open?id=1gQYrvVUiM-QU-NCS4j1j2ZubdHmEQ6aT
PROJECT
• Interactive comics for kids designed as a standalone for mobile platforms.
•孩子们可以一边听漫画旁白,一边玩漫画中的物品. For example, 把球扔得到处都是, watering the flowers, 改变桌子上盘子的顺序.
•玩家可以在购买前下载他们想看的漫画的试玩版.
• There are gift codes that players can get from the Facebook or Twitter page.
• There is an in-app purchase option to get coins for books.
•应用程序是基于资产包, so it updates the store without any need to re-download it.
•该应用程序支持多本书下载和后台下载,以便用户可以在下载时阅读书籍.
•玩家可以从白天模式切换到夜间模式.

MY ROLE
• Main developer.
•资产包和下载处理.
•存储与所有的功能.
•面向iOS和Android发行游戏.
• In-app purchases.

NOTE
The Rawy company closed, so there are no links for it in Android or iOS stores.

Home Sweet Home

http://drive.google.com/file/d/1rCQJIhZh1HS27C8eM8rZcLxaM3uAlAHj/view?usp=sharing
PROJECT
• VR game
•玩家应该收集道具并将其放置在合适的位置,从而带给玩家温暖的家的感觉.

MY ROLE
• One of three developers that made this gamejam game.

Crane VR Game

http://drive.google.com/open?id=16czQj8uQKPBgZDx1Ap_Hl-31zhshZmvG
PROJECT
A VR puzzle game. 玩家使用控制器移动起重机, 收集拼图碎片, and puts it in the right position within a specific time frame to win.

MY ROLE
Main and lone developer

Cricket VR Game

http://drive.google.com/open?id=13sAqGFpV1_ZKZl3z2dqXfBL6vdoDyysr
PROJECT
VR cricket game
The player has target shots that he should get within a specific time.

MY ROLE
•主要且唯一的开发者(战役游戏).
• Environment set up
•视觉效果和声音效果

Dark Flames

http://drive.google.com/open?id=1tI7ga-IsDyUtAS_YY8ojYf4M4xAyliyc
PROJECT
VR射击生存游戏. The game starts with the player on a bridge, attacking dragons. The player should survive till the end of the game’s time.
玩家有三种类型的箭:
毒药:在一段时间内造成伤害
冻结:将龙冻结一段时间
正常:造成正常的伤害
玩家可以收集身边的道具,可以是箭或命值.

MY ROLE
One of two developers.
Developed gameplay, dragons AI, and some of the effects.

Space Racing

http://drive.google.com/open?id=1eMXZUZcvQQFL68mQyncpiIy3Z6Osm8_x
PROJECT
VR space game
The player flies in space, collecting stars and avoiding obstacles.
The player can also collect the speed powerup that makes him fly faster.
The player should collect a target number of points within a specific time.

MY ROLE
主要且唯一的开发者(战役游戏).

Home Sweet Home

http://drive.google.com/file/d/1rCQJIhZh1HS27C8eM8rZcLxaM3uAlAHj/view?usp=sharing
PROJECT
VR game
玩家应该收集道具并将其放置在合适的位置,从而带给玩家温暖的家的感觉, e.g., video game cd to the computer, kids songs CD to the player.

MY ROLE
三名开发者之一(game jam game).

Hadotobia

http://drive.google.com/file/d/1XsY95TYjV6QfPPCsMedZWcEnZ7Hcbj1O/view?usp=sharing
PROJECT
•儿童应用程序,提供不同的互动游戏,帮助孩子学习字母, colors, and more.

MY ROLE
• Worked as a developer in a team with two other developers and one artist.

CamperVan

http://drive.google.com/file/d/19SgZb0PnDOJs40bbYOCpyEUwWhU8ZcbB/view?usp=sharing
PROJECT
•一款轻型手机游戏,玩家可以使用油漆和贴纸来设计自己的面包车.

MY ROLE
• Worked as a developer in a team with two other developers and one artist. 玩家可以添加贴纸.

Environment Saviors

http://drive.google.com/file/d/1DGILXluHCuFH8KHPLo6kud_Bvis_qZHi/view?usp=sharing
PROJECT
•一款VR游戏,玩家有不同的任务来拯救环境免受污染. The game won first place in Egypt and Africa at the Hackathon of 2013.

ROLE
我是两个开发者之一.

I Hate Darkness

http://drive.google.com/file/d/1zwfOTfNyz1z9NgJ6YtanUuiN7CAU5VNL/view?usp=sharing
PROJECT
•多人密室逃生游戏. 两名玩家应该互相帮助解决谜题,打开门并见到对方.

ROLE
Acted as one of three developers and was the puzzle's designer.

Health and Safety

http://drive.google.com/file/d/1-_uQhJpd-2g6LGiusd55lsA7tqOUt1Wt/view?usp=sharing
PROJECT
•针对工程师的虚拟现实(VR)培训项目,帮助工程师了解石油现场的安全角色和解决问题的步骤.

ROLE
•担任三个开发人员之一.

Show Room

http://drive.google.com/file/d/1Dgt1rRq9No7mwDrnkjrrM8NGMLjhLDUE/view?usp=sharing
PROJECT
• A VR showroom project where users can teleport or walk in the house. Users can also change the colors and materials of different furniture pieces.

ROLE
•两名开发者之一
• Environment set up

Languages

C#, C++

Frameworks

Unity3D,虚幻引擎,Unity2D, Unity, Photon, assetlibrary,虚幻引擎4,蓝图

Tools

GitHub, Trello, Git, Subversion (SVN), GitLab, Bitbucket, 虚幻开发工具包(UDK)

Paradigms

敏捷项目管理, Object-oriented Programming (OOP)

Other

Game Design, Game Programming, Team Leadership, Coding, Leadership, 游戏设计文件, 3D, Digital Publishing, Virtual Reality (VR), Network Programming, Augmented Reality (AR), Optimization, Data Structures, Level Editor, Level Design, Networking, Unreal Engine 5, Assets, Favro, Platforms, Back-end, UE5, Games

Platforms

iOS, Android

2011 - 2014

游戏开发文凭

信息技术学院-开罗,埃及

2006 - 2010

科学计算学士学位

艾因沙姆斯大学-开罗,埃及

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